﻿using GraphProcessor;
using UnityEditor;
using UnityEngine;

namespace IQIGame.Onigao.GamePlay.Editors
{
    public class SkillEditorGraph : BaseGraph
    {
        [MenuItem("Assets/Create/GraphProcessor/SkillEditorGraph", false, 10)]
        public static void CreateSkillEditorGraphPorcessor()
        {
            var graph = ScriptableObject.CreateInstance<SkillEditorGraph>();
            ProjectWindowUtil.CreateAsset(graph, "SkillEditorGraphProcessor.asset");
        }
    }
}